Plane: Valondir
SET: Valondir Amidst Turmoil [VAT]
Factions
Falkenthal - WBR
Lunavlan - URG
Mooren - WUG
Sodality - WUB
Ardency - UBR
Lunavlan - URG
Mooren - WUG
Sodality - WUB
Ardency - UBR
Legend
CW01 - C [rarity] W [color] 01 [slot number] | MV [Mana Value - cost of the card]
WUBRG [white, blue, black, red, green] - Z [multicolor] - A [artifact] - L [land]
WUBRG [white, blue, black, red, green] - Z [multicolor] - A [artifact] - L [land]
C [common] - U [uncommon] - R [rare] - M [mythic] - L [basic land] - T [token]
Small [0/1 - 2/3] - Medium [3/3 - 4/5] - Large [5+/5+] - NT [nontoken] - LG [legendary]
CW01 - 1 MV creature, small, flying {1/1}
CW02 - 1 MV creature, small, first strike {1/2 “as long as ~ is equipped, it has first strike”}
CW03 - 2 MV creature, small, Lifelink {2/2}
CW04 - 2 MV creature, small {2/1 “when ~ etb, create a 1/1 human guard creature token”}
CW05 - 2 MV creature, small {0/2 “{{1}{w} {tap}: tap target creature or artifact”}
CW06 - 3 MV creature, small
CW07 - 3 MV creature, small
CW08 - 3 MV creature, medium {3/4}
CW09 - 4 MV creature, medium, flying {2/4 “when ~ attack, pay {2-3}: put +1/+1 on creature”}
CW10 - 4 MV instant/sorcery {“create x [2-3] 1/1 white human guard creature tokens”} [then put a +1/+1 counter on creature]
CW11 - 5 MV creature, medium
CW12 - 6 MV creature, large, flying {4/5 “when ~ etb, may attach equipment to it”}
CW13 - small removal {deal 4 damage to target attacking or blocking creature}
CW14 - can’t attack or block (aura)
CW15 - destroy large/tapped creature
CW16 - combat trick
CW17 - positive aura/equipment
CW18 - go wide team pump
CW19 - destroy artifact/enchantment
UW01 - 1 MV creature, small
UW02 - 2 MV creature, small, first strike, flash
UW03 - 3 MV creature, small
UW04 - 3 MV creature, small, flying
UW05 - 4 MV creature, medium, Lifelink
UW06 - 5 MV creature, medium {1/2 “etb with +1/+1 counters = to num NT creatures control”}
UW07 - 6 MV creature, large, vigilance, flying
UW08 - 8 MV creature, large
UW09 - efficient creature removal
UW10 - token creation, small, flying
UW11 - repeatable life gain (enchantment)
UW12 - exile while on battlefield (enchantment)
UW13 - equipment interaction
=================================================================
CU01 - 1 MV creature, small {0/2 “when ~ etb, target opponent mills 2 cards”}
CU02 - 2 MV creature, small {1/3 “when ~ etb, look at top 3 cards of library, reveal instant/sorcery card and put it into your hand. Rest bottom in any order”}
CU03 - 2 MV creature, small, flying {1/1 “when ~ etb, scry 2 then draw 1”}
CU04 - 3 MV creature, small {2/3 “when ~ etb, return artifact from graveyard to hand”}
CU05 - 3 MV creature, small {2/2 “when ~ attacks, tap target creature opponent controls, doesn’t untap during its controller’s next untap step”}
CU06 - 4 MV creature, medium, flying, ward
CU07 - 4 MV creature, medium {3/2 “when ~ becomes target of spell, copy that spell unless controller discards a card”}
CU08 - 5 MV creature, medium, flying (attacking restriction)
CU09 - 7 MV creature, large (serpent-like)
CU10 - 0 power creature/defender creature
CU11 - hard counter (counter anything)
CU12 - soft counter (some restrictions i.e. “non-creature” or “target instant or sorcery”)
CU13 - lockdown aura
CU14 - card draw (no more than 3 cards)
CU15 - cantrip/filtering (draw x, discard x)
CU16 - bounce spell (return creature to hand)
CU17 - positive aura/combat trick
CU18 - disrupt opponent creatures (tap, freeze, lower power, etc.)
CU19 - anything
UU01 - 1 MV creature, small
UU02 - 2 MV creature, small
UU03 - 3 MV creature, small, flying
UU04 - 4 MV creature, small, flash
UU05 - 5 MV creature, medium
UU06 - 5 MV creature, medium
UU07 - 6 MV creature, medium, hexproof, flying
UU08 - card draw
UU09 - counterspell
UU10 - mill effect (repeatable)
UU11 - bounce multiple creatures
UU12 - creature steal || creature transformation (turn into a 1/1 no abilities)
UU13 - repeatable card draw (flashback, enchantment, etc.)
=================================================================
CB01 - 1 MV creature, small, deathtouch
CB02 - 2 MV creature, small, Lifelink
CB03 - 2 MV creature, small, flash
CB04 - 2 MV creature, small, flying
CB05 - 3 MV creature, small
CB06 - 3 MV creature, small
CB07 - 4 MV creature, medium, menace
CB08 - 4 MV creature, medium
CB09 - 5 MV creature, medium
CB10 - 6/7 MV creature, medium
CB11 - removal (kill anything)
CB12 - removal (kill small things)
CB13 - removal (forced sacrifice, conditional)
CB14 - removal (weaker with limitations)
CB15 - card draw (with additional resource, usually life)
CB16 - return creature from graveyard to hand (one or two)
CB17 - targeted discard (caster chooses what card, nonland)
CB18 - positive aura
CB19 - anything
UB01 - 2 MV creature, small
UB02 - 2 MV creature, small, lifelink, menace
UB03 - 3 MV creature, small, deathtouch, flying
UB04 - 4 MV creature, medium
UB05 - 5 MV creature, medium, indestructible (activation:mana+sacrifice/life loss)
UB06 - 6 MV creature, medium
UB07 - 7 MV creature, large
UB08 - removal
UB09 - reanimation
UB10 - tutor
UB11 - mass-removal (-x/-x ability)
UB12 - drain creature/player (deal damage and gain life)
UB13 - exile cards in graveyard for an effect
=================================================================
CR01 - 1 MV creature, small, first strike
CR02 - 2 MV creature, small, haste
CR03 - 2 MV creature, small
CR04 - 2 MV creature, small, menace
CR05 - 3 MV creature, small
CR06 - 3 MV creature, small, fire breathing (mana:+1/+0)
CR07 - 4 MV creature, medium, haste
CR08 - 4 MV creature, medium
CR09 - 5 MV creature, medium, trample
CR10 - 5 MV creature, medium
CR11 - efficient direct damage (low MV target creature)
CR12 - direct damage (any target)
CR13 - steal effect (until end of turn, give haste)
CR14 - team pump (power>toughness)
CR15 - card filtering (rummage - discard and draw)
CR16 - positive equipment
CR17 - combat trick
CR18 - can’t block/destroy artifact
CR19 - land destruction
UR01 - 1 MV creature, small
UR02 - 2 MV creature, small
UR03 - 3 MV creature, small, haste, first strike
UR04 - 4 MV creature, medium, double strike
UR05 - 5 MV creature, medium, trample
UR06 - 6 MV creature, large
UR07 - 8 MV creature, large, menace, trample
UR08 - direct damage (any target)
UR09 - small sweep/multi-target direct damage
UR10 - copy a spell
UR11 - retrieve instant/sorcery from graveyard
UR12 - positive aura/equipment
UR13 - pump team (enchantment)
=================================================================
CG01 - 1 MV creature, small
CG02 - 2 MV creature, small, reach
CG03 - 2 MV creature, small, deathtouch
CG04 - 3 MV creature, small
CG05 - 3 MV creature, small
CG06 - 3 MV creature, medium, trample
CG07 - 4 MV creature, small, vigilance
CG08 - 4 MV creature, medium, haste
CG09 - 5 MV creature, medium
CG10 - 6 MV creature, large
CG11 - 9 MV creature, large, vigilance
CG12 - fight or bite (deal damage equal to power)
CG13 - power/toughness pump (instant)
CG14 - combat trick
CG15 - cantrip/filtering
CG16 - positive aura
CG17 - anti flying
CG18 - mana ramp (usually fetching land)
CG19 - artifact or enchantment destruction
UG01 - 1 MV creature, small
UG02 - 2 MV creature, small
UG03 - 3 MV creature, medium, hexproof
UG04 - 4 MV creature, medium, haste, vigilance
UG05 - 5 MV creature, medium, flash, reach
UG06 - 6 MV creature, medium, trample
UG07 - 8 MV creature, large
UG08 - 8 MV creature, large
UG09 - mana ramp (more mana than common)
UG10 - regrowth (card back from graveyard to hand)
UG11 - token making
UG12 - grant +1/+1 counters/equipment
UG13 - artifact and/or enchantment destruction
=================================================================
UZ01 - creature
UZ02 - creature
UZ03 - creature
UZ04 - creature
UZ05 - creature
UZ06 - creature
UZ07 - creature
UZ08 - creature
UZ09 - creature
UZ10 - creature
=================================================================
CA01 - 2 MV creature, small, flying
CA02 - 3 MV creature, small
CA03 - 5 MV creature, medium
CA04 - equipment
CA05 - land fetch/color fix
CA06 - mana production
UA01 - 1 MV creature, small
UA02 - 4 MV creature, medium
UA03 - 6 MV creature, medium, haste
UA04 - evasion grant (repeatable)
UA05 - card draw (repeatable)
=================================================================
TW01 - {1/1 human “guard” with vigilance}